This final installment in the Pulse trilogy starts up only moments after the ending of Tremor (2013), and the action never lets up.Faith Daniels is sure of only a few things in life: that she loves Dylan Gilmore, that they are both virtually indestructible due to their dual pulses, which protect them while giving them superpowers, and that they’re in a fight against an evil genius who thinks the only way to save humanity is to destroy millions of people. Representing all that is left of the rebellion, along with friend Hawk and military bodyguard Clooger, they head for a mountain refuge to take stock and come up with a strategy that will vanquish Wade and Clara Quinn, siblings who also have two pulses, and their father, Hotspur Chance. But they don’t have much of a chance to strategize, as the Quinns invade all too soon, taking out some of their slender forces and kidnapping Dylan’s half sister, Jade, in the process. It’s an all-or-nothing battle now, and the fate of the entire Western State rests in their hands. Carman keeps the action moving at all times, allowing well-timed breaks for his solid, likable characters to contemplate the difference between right and might, as well as mind over matter. An engaging end to a well-developed arc. (Dystopian romance. 13-16)
Happy day FLOORS fans!
Patrick Carman Kids Book ‘Floors’ To Disney With Jason Filardi Writing
EXCLUSIVE via Deadline: Walt Disney Pictures has closed a deal for Floors, a pitch that Jason Filardi made for the children’s book series by Patrick Carman.
Filardi, who scripted Bringing Down The House for the studio, will write the script. In the vein of Night At The Museum and Willy Wonka, pic tells the story of an emotionally stunted son who inherits the coolest and craziest hotel in the world from his estranged and eccentric father. He must go on a fun-filled adventure inside the hotel to stop it from self-destructing. Carman, whose 30 books have been translated into more than 20 languages, will be an executive producer.
Filardi, whose last credit was the Zac Efron hit 17 Again, is repped by Paradigm and manager Brian Lutz. Walt Disney Pictures Executive VP Kristin Burr will oversee the project for the studio.
New York, NY (September 9, 2014)—Random House Children’s Books will launch a multi-platform six-part book series and gaming experience beginning in 2015, written by six bestselling authors, it was announced today by Barbara Marcus, President & Publisher, Random House Children’s Books and Susan Bonds, CEO and Co-Founder, of 42 Entertainment and their new venture, Animal Repair Shop. Mallory Loehr, VP and Publishing Director, acquired rights for Random House from Patrick Carman and Michelle H. Nagler, Associate Publishing Director, will edit the series.
The six-book series will be published on an accelerated schedule over twelve months. The first book in the series, Project Alpha by D.J. MacHale, will release on July 7, 2015, with the second and third books to follow in September and November 2015.
The VOYAGERS books will be written by six authors with more than 10 million books sold among them: D.J. MacHale (Book 1: Project Alpha, On sale 7/7 2015), Robin Wasserman (Book 2, On sale 9/1/2015), Patrick Carman (Book 3, On sale 11/3/2015), Kekla Magoon (On sale March 2016), Jeanne DuPrau (On sale May 2016) and Wendy Mass (On sale July 2016).
“This is a one-of-a-kind project for Random House Children’s Books, and to bring it to market with Susan Bonds and her team couldn’t be more perfect,” says Marcus. “We searched for a team of authors and partners who could create an engaging series for young readers that would be both educational and completely entertaining in print and digitally. We believe we have such a series in Voyagers.”
Each of the six books follows a mission to find one of six secret and essential elements that, when properly combined, will create a new power source to save the planet. The elements are scattered throughout the galaxy across mysterious planets and only a spaceship piloted by children can reach them and return to Earth safely. VOYAGERS was developed by multimedia pioneer Patrick Carman, who broke new ground with Skeleton Creek, a popular hybrid of books and videos. Carman was one of the initial wave of authors writing for the 39 Clues series, and has sold more than four million books in 23 countries.
As adventurous young heroes journey into outer space on a mission to save Earth, readers will join the VOYAGERS crew and become part of the narrative via their mobile devices. The online experience of VOYAGERS will launch concurrently with the book series. Codes and clues hidden throughout the books will unlock games, puzzles and videos, and new story threads online. The digital universe of VOYAGERS is being built and rolled out by Animal Repair Shop, a new venture from the award-winning, alternate-reality creators at 42 Entertainment.
“We developed the immersive online experience for VOYAGERS with the goal of extending the adventure beyond the page for readers, so they are not just following the narrative—they become part of the story,” says Bonds.
“The VOYAGERS author team is absolutely incredible, with each one bringing a unique strength to the series, together offering kids all the very best elements of sci-fi, mystery, and action-adventure”, says Nagler. “The books and digital experience are so seamlessly integrated, we know gamers and readers alike will be immediately drawn in to both, and won’t have to wait more than just a few months to get their hands on the next installment.”
And here’s the Publishers Weekly announcement:
It’s a big day for Skeleton Creek fans. I’ve been secretly working on three new projects, and two of them are available TODAY. No waiting around, you can order right now if you want to.
The two book properties are available through a rare Scholastic waiver that let’s me publish these books on my own. With so many new projects in the works for 2015 and 2016, there just wasn’t room to
w material they wouldn’t otherwise enjoy. David is my long time editor at Scholastic and he deserves thanks for pushing this through. Skeleton Creek books through Scholastic. Thanks to the gracious work done by David Levithan to free up this opportunity, Skeleton Creek fans have ne
Onto the projects!
SKELETON CREEK 5 IS HERE!
For all those readers who have emailed me, asked me in person, and otherwise asked for a fifth book, it has arrived. THE PHANTOM ROOM picks up shortly after the fourth book comes to an end, but if you’re new to Skeleton Creek, this is a great place to start. The story is self contained, the room is definitely haunted, and the videos that accompany the book are chilling and fun. THE PHANTOM ROOM – enter if you dare!
Find the book in print form using this tiny URL, or ask for it by name through your favorite book seller – they can order for you and you can support your favorite bookstore:
Skeleton Creek 5: The Phantom
Room should also appear on your Kindle either today or tomorrow, if you prefer that reading experience.
SKELETON CREEK IS REAL
Over the years I’ve had thousands of emails asking about the urban legend of Skeleton Creek. What parts are true? What parts are not? Through 150 pages and 20 all new videos, I’ll show you the answer. An absolute must for true Creekers, this book will change the way you think about the whole series. And for educators, this is a fantastic way to explore urban legends and unreliable narrators with your students. The book includes a study guide for students, teachers, and librarians, but really it’s for the fans. You’ll finally get the answer you seek: is Sk
eleton Creek Real?
Find out more and order the book here: www.skeletoncreekisreal.com
Or go directly to a purchase page: http://tinyurl.com/pyhmmb8
SKELETON CREEK: THE COLLECTIBLE CARD
The Skeleton Creek game is a total blast and rea
ders will love all the references to the story, the mechanics of the game, and the thrill of trying to find the ghost of Old Joe Bush and win the game. The game is card based and easy to learn, perfect for a bunch of friends or a library setting. There’s also an expansion pack with collectible cards. Did I mention that it’s a total blast to play? It is!
The game will be available within 30 days, but I’m not exactly sure what day. For now, you can pre-order and of course I’d love that. It was a long process creating a great game that feels like you’re in the world of Skeleton Creek, and I can’t wait to get it into readers hands.
Find the game here: http://tinyurl.com/l9r9dcf
The expansion pack here: http://tinyurl.com/mkf6ywa
During the next few days I’ll be posting more information on these projects including teaser videos and trailers.
Go Skeleton Creek fans! I’m really happy to keep the chills and thrills going. If this goes well, book 6 won’t be far behind. And that’s a promise.