Telekinesis is one of those words that bothers me. Who comes up with this stuff? They should give writers and teens and artists the opportunity to name some of these things before setting them in concrete. I’m telling you, it was a teenager or a nerd or both who came up with ZOMBIES. Had to be! If we’d left ‘the walking dead’ to a scientific minded professor of psychology we’d have gotten something lame like Telekinesis. I’m sure of it.
I’d love it if someone could come up with a better word for people who can move things with their minds. Like ZINGLERS or MOVABLERS…okay those are bad, and this is obviously harder than I thought. VAMPIRE is so great. It’s got sizzle. Someone call the vampire zombie word person!
On a related topic, when I was a teenager I never wished I was a zombie or a vampire. Maybe a zombie vampire hunter, but not a blood sucking dead guy. But I thought a lot about being able to move things with my mind. Like I’d lie in bed at midnight and think about the cookies on the kitchen counter. I imagined them floating down the hall towards my room, because the power of my will to have them was bigger than Godzilla. I also thought about picking up my school and moving it across town. With my mind! These were the kinds of things that would impress the girl I wanted to ask out. And I really wanted to impress her.
If you ever thought about this kind of stuff (or still do) and also wonder what the world might look like in 2051, the story of Faith Daniels and Dylan Gilmore might interest you. Faith and Dylan can move things with their minds. They’ve got the PULSE (aka telekinesis!). They’re also attempting the hardest movement of all –getting someone else’s heart to inch its way towards your own.
If you had the power of telekinesis, what would you do with it?
Find out about the PULSE series here: http://www.patrickcarman.com/books/pulse/
The first Voyagers review is in. Off to a smashing good start! This is a series I created, but there are six writers. Once we send kids into orbit, they’ll stay there for a full year – one book every two months starting in September 2015. So excited for kids to leave planet Earth. Find out more at www.voyagershq.com
VOYAGERS: PROJECT ALPHA – MacHale, D. J. (Author).
Four boys and four girls, all 12 years old, enter a contest to stop Earth’s growing energy crisis in this exciting and action-packed sf thriller, the first of a six-book multiplatform series written by six different, well-known authors. Only four kids will be chosen to fly into space to find the Source, a material that contains enough energy to keep Earth from going permanently dark. The competitors include a wheelchair-bound girl and others from diverse races, cultures, and economic backgrounds. They’re all supersmart, highly competitive, and not necessarily likable. Dash Conroy is an exception and the only character to have his own chapter-length backstory. Perhaps not surprisingly, they have all been misled about their mission, including the fact that they won’t be able to assemble the Source until they have retrieved six elements from six different planets (conveniently, one for each book in the series). Readers are encouraged to go online after cracking the codes in the books along with the kids as they face dangerous obstacles in this fun, Jurassic Park–like space adventure.
HIGH-DEMAND BACKSTORY: A page-long promotional plan and an author roster that includes Robin Wasserman, Patrick Carman, and Kekla Magoon reveals 39 Clues–like ambition. This could be ubiquitous, so acquire accordingly. — Sharon Rawlins
The publisher is producing Voyagers in partnership with 42 Entertainment, a media company that is creating an online experience to complement the six books, each written by a different author. The books will be published in rapid succession, beginning in September with Project Alpha, by D.J. MacHale, followed by Robin Wasserman’s Game of Flames in November and Omega Rising, by Patrick Carman, in January 2016. Subsequent Voyagers installments will be written by Kekla Magoon, Jeanne DuPrau, and Wendy Mass.
The gist of the series is that Earth will become toast without a renewable source of clean energy. There are six essential elements that, when properly combined, will create a new power source. But the elements are scattered throughout the galaxy, and only a spaceship piloted by children can search for them. In Project Alpha, a team of four 12-year-olds is chosen and sent into space to retrieve the first element.
According to Carman, who is the brains behind the series (and, incidentally, grew up watching NASA missile launches and Star Trek), readers will not just have the opportunity to join the Voyagers crew online; they can oversee their own robot commander, thus allowing them to accompany the travelers into space, and complete missions and tasks in the form of games.
Carman anticipates that today’s kids will love Voyagers as much as his generation loved Star Trek, for several reasons. One, they won’t have to wait very long between books; once a reader enters the Voyagers world, they’ll remain in orbit for an entire year. In addition, Voyagers is driven entirely by young explorers, with no adults around.
“That’s a fun place to be as a young reader,” Carman says. “And there are robots! Aliens! And whole planets to explore.” For an early look at the Voyagers’ adventures, booksellers can pick up ARCs of Project Alpha at Table 1 in the Penguin Random House booth (3119) today, 1–2 p.m. —Claire Kirch
It’s a big day for Skeleton Creek fans. I’ve been secretly working on three new projects, and two of them are available TODAY. No waiting around, you can order right now if you want to.
The two book properties are available through a rare Scholastic waiver that let’s me publish these books on my own. With so many new projects in the works for 2015 and 2016, there just wasn’t room to
w material they wouldn’t otherwise enjoy. David is my long time editor at Scholastic and he deserves thanks for pushing this through. Skeleton Creek books through Scholastic. Thanks to the gracious work done by David Levithan to free up this opportunity, Skeleton Creek fans have ne
Onto the projects!
SKELETON CREEK 5 IS HERE!
For all those readers who have emailed me, asked me in person, and otherwise asked for a fifth book, it has arrived. THE PHANTOM ROOM picks up shortly after the fourth book comes to an end, but if you’re new to Skeleton Creek, this is a great place to start. The story is self contained, the room is definitely haunted, and the videos that accompany the book are chilling and fun. THE PHANTOM ROOM – enter if you dare!
Find the book in print form using this tiny URL, or ask for it by name through your favorite book seller – they can order for you and you can support your favorite bookstore:
Skeleton Creek 5: The Phantom
Room should also appear on your Kindle either today or tomorrow, if you prefer that reading experience.
SKELETON CREEK IS REAL
Over the years I’ve had thousands of emails asking about the urban legend of Skeleton Creek. What parts are true? What parts are not? Through 150 pages and 20 all new videos, I’ll show you the answer. An absolute must for true Creekers, this book will change the way you think about the whole series. And for educators, this is a fantastic way to explore urban legends and unreliable narrators with your students. The book includes a study guide for students, teachers, and librarians, but really it’s for the fans. You’ll finally get the answer you seek: is Sk
eleton Creek Real?
Find out more and order the book here: www.skeletoncreekisreal.com
Or go directly to a purchase page: http://tinyurl.com/pyhmmb8
SKELETON CREEK: THE COLLECTIBLE CARD
The Skeleton Creek game is a total blast and rea
ders will love all the references to the story, the mechanics of the game, and the thrill of trying to find the ghost of Old Joe Bush and win the game. The game is card based and easy to learn, perfect for a bunch of friends or a library setting. There’s also an expansion pack with collectible cards. Did I mention that it’s a total blast to play? It is!
The game will be available within 30 days, but I’m not exactly sure what day. For now, you can pre-order and of course I’d love that. It was a long process creating a great game that feels like you’re in the world of Skeleton Creek, and I can’t wait to get it into readers hands.
Find the game here: http://tinyurl.com/l9r9dcf
The expansion pack here: http://tinyurl.com/mkf6ywa
During the next few days I’ll be posting more information on these projects including teaser videos and trailers.
Go Skeleton Creek fans! I’m really happy to keep the chills and thrills going. If this goes well, book 6 won’t be far behind. And that’s a promise.